In the AllForge, an eternal cosmic forging shapes existence-the Hammer of Intent striking the Anvil of Resistance, driving souls toward transcendence or damnation across seven dimensional layers. In 1962, a vessel above Earth released nanites that rewrote human potential. Children born after became The Forged-heroes and villains with unique powers: elemental fury, tech symbiosis, mystical channeling. Advanced civilizations span the cosmos with megastructures encircling stars. Yet ancient magic persists-pantheons in celestial gardens, demons in the Infernum, fey in chaos storms. From the Sierpin Sanctuaries to the Rotten Ring, every realm tests those who enter. Meanwhile, the First Summit Event approaches.
A quarry town where the stone remembers — and something new is condensing in the dark beneath it.
Two working starships, one empty chair, and a sector that needs flying — not saving.
A door is coming to the road town that made a living from the long way round.
A house that sells an evening where consequence does not apply — and names its price at the door.
A thinking crystal becomes the companion you described: bound to you both ways, and their own person about it.
Marrowgate's Door is dying, and it opened for you alone — now five powers want the Door's chosen.
A hired outsider enters a town built from one old case — and rules on debt, record and mercy.
Every upgrade needs somebody to keep it running - and in Pending, that somebody never works for free.
A magic academy split across two realms: one wing heals at a price, the other charges for heat.
Create any character from any dimension. Travel anywhere across seven cosmic layers of reality.
A city of superhumans. Something's wrong but no one remembers. Will you uncover the truth-or exploit it?