Content and Systems Release Schedule

New Experiences open in the All Forge on a regular cadence, and each one is built to press our systems harder than the last. Below is what has just landed and what comes next: the worlds themselves - their places, their people and the trouble waiting in them - along with the mechanics that ship beside them, from deeper consequence tracking and richer NPC memory to new ways to move through a world and be changed by it. Dates are the published schedule; the two tiles at the end are drops we haven't announced yet.

  • Latest release — out now

    Duskmile

    Duskmile is where the Wheelway stops for the night: a warm, hard-working town of amber lamps, wet slate roofs, muddy yards and hayfields bright with survey ribbons. For generations, seven families have kept travellers fed, mended, shod, sorted, guarded, lodged and moving. Now a costly new door could turn weeks of road into days—and turn the town’s proudest work into memory.

    Game Systems: Dynamic Portraits (New), Ambient Audio (Live), Party Members (Live)

  • Coming September 18

    The Academy Above & Below

    The Celestial-Infernum Academy fills two buildings joined by a working portal. In the Lowered Path, power heals and shelters, and the giver pays. In the Hoarded Warmth, rank is bought with another person's cold, humiliation, or loss. You arrive an adult Soul-Forged Apprentice and need both endorsements. You can possess another named adult and act as them: their face, name, rank, and debts, none of their mind. Eight formidable adults get close enough to bed you, and close enough to catch you.

    Game Systems: NPC Possession (New), Ambient Audio (Live), Dynamic Portraits (Live), Party Members (Live)

  • Coming September 25

    Marrowgate

    Marrowgate is a small, old, rich, frightened city grown in rings around one ancient door. For centuries the Midnight Door has opened between dusk and dawn and at no other hour, and everything that wanted to cross the continent in a step instead of a season paid the toll here. Three years ago it began to fail — a crossing late, a night it did not open, and this past winter a whole month of sealed silence — and the toll-income that carries the city is bleeding out.

    Game Systems: Quest-Gated Recruitment (New), Ambient Audio (Live), Dynamic Portraits (Live), Party Members (Live)

  • Coming October 2

    The Future Requires Maintenance

    In the city of Pending, your body is the story. You arrive with every slot empty while three societies argue over whose standard the future should run on: the Continuance Branch, which licenses and covers and defines; the Underskin, where Forge Runners publish everything and repair in public; and Sparelife, which fits the bodies nobody else will touch and asks who you are on the record.

    Game Systems: Attachment Slots (New), Ambient Audio (Live), Dynamic Portraits (Live), Party Members (Live)

  • Revealed Soon

    Coming October 9

  • Revealed Soon

    Coming October 16

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